Where to find gas in silent hill homecoming




















Where can I find the gas in the first mission? User Info: mysterious First, go downstairs to the flooded basement. In the back, there's a garage door remote. Take it. Go back upstairs. Go outside, turn right , run around to the garage door and use the remote.

Enter, equip the steel pipe, and pry open the mesh door in the back. Take the gas can. Exit the garage, kill the lurker, and enter the hole he came from.

The opening hours of Silent Hill 2 force the player to slow down and linger on the atmosphere of its setting and it uses this time to introduce its strange slate of characters. Homecoming, in contrast, rushes from one place to the next in its beginning. Then he wanders through a graveyard over to a junkyard, to trade a gun for another gun. Along the way, he has two more conversations, one introducing Elle, and the other with Curtis, the junkyard proprietor.

Finally, Alex is pointed back to the graveyard, solves a sliding block puzzle in a crypt, and after a siren knocks him out, he wakes up in Silent Hill to follow his brother into a rundown hotel for the first real slow moment in the game. This is with new enemies demanding attention around every new corner. The characters suffer at the breakneck speed that the plot unfolds.

Fitch, another important character, is ushered away as quickly as he is introduced. The first time they meet, the doctor is holding a scalpel, covered in cuts, and limping along in the fog. In their second encounter, Alex and Fitch have one short conversation and no matter how that dialog tree ends, the doctor is killed in a cutscene.

While a couple of memos give some insight into his background, they are easily missed and only provide a bare sketch. He is simply discarded after his narrative purpose is fulfilled. As Alex gets closer to the truth, these flaws only become more prominent.

A late game swerve into torture is played for shock value and completely unnecessary. Take the Map of the House from the shelf inside. Now go downstairs — a cutscene will play. Alex meets his mother sitting in the living room. She looks to be in a near-catatonic state and the only answer Alex gets from her is that everybody's gone.

He takes the Old Revolver from her hands, then hears some noise coming from the basement and goes to investigate. Descend to the basement where you will meet a new enemy — Lurker, who will attack from the waters. Deal with him with your knife. Then walk to the back of the basement and examine the door. It is locked and cannot be opened as long as the basement is flooded.

The water pump is out of fuel so we need to go and get some. Walk out of the House. Use the Garage Remote in front of the garage.

Beware as the Lurker crawls out of it. Enter the garage. Grab the Steel Pipe off the counter. Use it to pry open the door of the cabinet in the garage and take the Empty Gas Can.

To the right is the Combat Training Manual. As you exit the garage, another Lurker will crawl through the hole in the fence. Kill it Steel Pipe is quite effective against them , proceed through the hole and then through another one to find yourself in the Park. Also you can read an article in the Old Newspaper lying on the bench. Approach the chain-link fence door and pry it open with the Steel Pipe. Walk down the alley to discover a truck. A Lurker will crawl from behind the trash cans.

Make your way back to the basement in the Shepherd House and fill the water pump with the gas from the Can. After the water is gone you can unlock the door and exit to the backyard. In the backyard there's a Health Drink in the flowerbed to the right.

Before proceeding through it, step up the back porch and enter the back of the house. In the kitchen look into the fridge to obtain the Health Drink. Then use the Cassette Tape on the answering machine to listen to a conversation between Josh and his father. Go to another room to find the Engine Note on the small table next to the couch.

Exit the house and step through the back gate. Move down the alley, then through a metal gate and you will arrive at the Cemetery. Take the Rose Heights Cemetery Map from a stone bench. Go further the path. Alex will notice a gravedigger behind the fence. Leave him be and climb down to the pit. A cutscene will start introducing a new dog-like creature — Feral.

Defeat it using knife combos and take the Odd Stone Plate from the old fountain's pedestal. Climb up to another side of the pit. Take the Health Drink from the pavilion and examine the gate to the Bartlett Mausoleum to learn that it's locked. Move to the Family Crypts North. In one of the crypts you'll find a Save Point on the wall. Find the crypt with a hole to the Family Crypts Mid and squeeze through it.

Go east and check crypts on the north side — you'll find a Health Drink in one of them. The path is blocked by a locked gate so enter the crypt on the south and duck under the hole. Go further east and squeeze through another gap in the crypt's wall to enter the Founders Row. A Feral will attack from behind the tomb to the right. Go south, jump down into the pit, duck under the opening and climb up onto the other side. Enter the Founders Garden and kill another Lurker devouring the corpse.

There's a Health Drink in the north section of the garden. Proceed through the metal gate in the north and go up the stairs to the West Garden. Examine the Plaques at the end of each stairs. Pick up the the Strange Stone Plate from the fountain here and approach the gate locked by a circular mechanism.

Put both Stone Plates and the gate will open. Go further and exit to the Main Street. Head west and turn to the Police Station.

At the station's entrance turn to the left and find the First Aid Kit on the ground at the end of the path. Return to the street and continue your way to the west. Here at the billboard Alex meets Elle. She tells him about disappearing people in the town and gives Alex a Walkie Talkie — it will notify you about approaching monsters by emitting static noise.

From here head south via River View and turn into the bridge. Open the gate to enter the Junkyard. Dunk under the hole in the fence, continue your way around the building, squeeze trough a narrow opening in the wall and enter the Shop. Inside Alex will meet its owner — Curtis Ackers.

Talk to him to find out that the guy digging up the graves in the Cemetery is Mayor Bartlett himself. There's Pistol Ammunition behind the counter, and a Combat Training Manual on basic ranged combat on the toolbox. Head into the back room to find the Junkyard Map , the Health Drink in the broken fridge, and more Pistol Ammunition in the stand-up toolbox in the corner.

There's also a Save Point , so save your game, then head out the door next to it. Proceed to the Junkyard entrance gate. Beware of a Feral attack on your way. Once you cross the bridge, a new monster, Smog, will attack you after a cutscene.

It's a good advise to keep distance from this creature and use your handgun to dispose of it. Wait till the Smog prepares for its attack and exposes its glowing lungs.

At this moment Smog becomes very vulnerable — just a couple of shots into its lungs and it's done. Make your way back to the cemetery. You need to get to the Bartlett Mausoleum. On your way you'll meet some Smogs and Ferals — you can fight or simply run past them. When you finally arrive at the place, you'll discover that the Mausoleum is open. Go into the tomb and examine a coffin to solve the puzzle and open it. All Alex finds in the coffin is the Broken Watch.

A terrible noise goes off, making Alex collapse to the ground. When he regains his consciousness, Alex finds himself in another place. Alex is in Silent Hill now. He spots Josh behind a car who runs off again. Head down the street and take a look at the Grand Hotel's entrance. There's Joshua hiding inside, but Alex cannot enter because of the wooden boards blocking the way. Run further and go into the alley on the opposite side of the street.

Here's a Smog. Deal with it, go down the alley and climb down. Duck under the fire truck and grab the Fire Axe.

Return to the Grand Hotel to hack down the boards. Get inside. In the right hallway there's a Health Drink in the glass case. Proceed down the main corridor to the lobby. The Joshua escapes through the hole in the wall. Approach the reception desk and take the Grand Hotel Map from the mail boxes behind. There are also two memos lying here.

Jump across the elevator shaft and collect the Maintenance Key from the toolbox and return to the lobby. The elevator is not responding at the moment — there's no energy. Exit the hotel — beware of the Smog in the main hallway. There will be a couple of Smogs outside. Kill them as you'll need to solve a puzzle in this area now.

Use the Maintenance Key to open a chain-link fence to the left from the hotel entrance. Take the Health Drink from the dumpster and read a memo next to it. Turn to the broken down breaker box and examine it. Return to the Hotel and call the elevator. Inside the elevator pick up Pistol Ammunition.

Hit the 5th floor button as it's the only one working and prepare yourself for combat. New monsters called Needlers will attack from all sides of the cabin and try to reach you with their claws.

You can use your handgun or your knife if you want to spare ammo to defeat them. Aim for the head. After you kill the Needlers, the elevator will start to descend and the doors will open.

Climb out of the elevator before it crashes down. Check the painting of the woman in front of you, cut it with your knife and squeeze through. There's a locked door behind the painting. Use the Save Point here to save your game and exit to the hall. Alex will approach the door to Room and start talking with the woman inside. She asks to find three memories and Alex agrees. Enter Room Here's a message on the wall: "I can't see my face.

Maybe you will in Room has a note in the wardrobe. Go through the hole in the wall to get to Room Nothing here. Proceed to across the hall. Here's another note and a clue written on the wall: " scares me. I left my ducky in there. Hack through the boards with your axe and enter the room. Climb up to the upper floor. Move through the hole in the wall into A memo is in the wardrobe. Swarms will attack you upon entering the hall. There's a Delivery Notice on the little table on the left side of the central hall here.

A Nurse will come out from Room Use the Knife to kill her. Look through the hole in the wall in front of to find the last clue message: "You can't wash it off. Enter Room and go into the restroom. Take the Alchemilla Postcard from the cabinet. This is one of those memories the woman talked about. Return to the hall and go in the direction of Room A cutscene will trigger, introducing a Bogeyman.

After Bogeyman is gone, Swarms will break into the hall from Room Dispose of them and go into Enter via the hole in the wall and exit to the hall.

Use your axe to hack through the wood in front of Room , kill a Swarm and collect the Serum from the case on the sink. Return to the hall and hack through the boards to get into the stairwell. Go up the stairs to the 5th floor jumping across the gaps on your way.

A Needler awaits you here. Needlers can block your attacks so the best tactic against them would be attack from behind using your Knife or Steel Pipe. When the Needler rises its leg for attack, dodge to one side and attack its weak spot. After you're done with it, grab the Health Drink on the nightstand across the gap. Room has nothing except a Note and Swarms. Hack down the boards to Room , push the wardrobe in the room and enter Pick up the Lakeside Amusement Park Postcard from the bed.

Another Note is in the wardrobe and a Health Drink is in the bathroom. Return to the hall and hack into Room Beware of the Needler here. Get Pistol Ammunition on the bed. Get into through the hall and jump down into There's the last memory in the bath. Take the Toluca Lake Postcard and backtrack to Room Now you'll have to make all the way back to Room Run through the hall to the stairs there will be Needlers.

Go downstairs to the 4th floor. Here will be 3 Nurses — you better run past them instead of fighting. Get to Room and drop down to The Smog is in the hallway.

Get to Room through and Give the postcards to the lady and she will give you the Strange Key as her gratitude. Go to the locked room behind the painting on the same floor and open it with the key. Jump across the gap to reach Joshua. Unfortunately Alex doesn't make it and falls down to the ground floor of the Hotel. Grab the Pistol Ammunition and the Health Drink from the table. Save your game at the Save Point on the wall and proceed through the double doors toward the atrium.

Try opening next doors here only to discover they are locked and the Grand Hotel will transform into its nightmarish version. The doors will unlock. Go into the atrium to talk to Mayor Bartlett and prepare for your first boss fight.

Alex wakes up in the cell with all his weapons missing. Check around or just wait for some time and a cutscene will eventually begin. Deputy Wheeler steps into the cell block and asks Alex what happened to Mayor Bartlett. Tell him about the creatures and Wheeler will open the cell. Follow him and you'll finally get to a room with a Save Point. Wheeler tells Alex that they need to meet with Dr.

Fitch and opens the next door. Follow him into the hallway to trigger a cutscene introducing new enemy — Schisms. Wheeler tells Alex to get to the Chief's Office. Leave Wheeler covering your back and run down the hall. A Schism will appear breaking the door to the right.

Since you cannot fight the Schism at the moment, avoid his attacks and proceed to the last door in the hall on the left, then enter the second door on the left in the next hall. After the cutscene you'll receive the 12 Gauge Shotgun.

Take the Station Map from the cabinet by the door and exit to the hallway. Move to the boarded doorway and a cutscene will begin. Use your axe to hack through the doorway and proceed to the Lobby. Here you'll meet two Schisms. If you deal with these, two more will rush from the hallway to the left. Also one more will appear from the hallway you came. There is a Health Drink on the file cabinet in the room with a broken window — hop into the room to get it.

Another Health Drink awaits you on the sink in the Restroom. Nothing more here, so go to the end of the hallway and duck under the hole in the wall. Two Schisms are waiting here. Also there is Shotgun Ammunition on top of the file cabinet in the corner.

Hack through the boarded up doorway and move to the Garage. One Schism is lurking here by the car. Look at the Wrinkled Memo on the trunk of the police car.

Enter the Garage Office. You can solve a little optional puzzle here to get some supplies. Now pull the lever in the office to open the garage door. Get to the door and duck under it. The cutscene will begin showing as Siam attacks Elle in the car. It's best to use your firearms against the Siam. It will take 3 shotgun shots or 7 handgun shots to finish this beast. After defeating the Siam Alex and Elle escape to the Sewers.

Go forward and Elle will draw your attention to the Gate 3 valve. Turn it to let Elle under and she'll turn the valve on her side, so Alex can duck under too. Proceed straight forward. There will be two Lurkers in the flooded area. Climb to the side alcove to find Pistol Ammunition x2 on the tank.

Go down the tunnel a bit more, then step up onto the platform to the left and pry the wire fence door with a pipe. Go inside and turn the valve to drain the water up ahead. Return to the tunnel and continue your way. Don't move down the ladder to the left yet, but go forward. You'll find a Save Point on the wall. Now return to the drained pool and move across it. Continue to go straight. Get the Health Drink from the raised alcove to the left.

Turn the valve to let Elle under the gate. Unfortunately, she cannot move the valve on her side, but she can try with another one. You have to go back all the way to the very start. Two Needlers will attack on your way back; also one Lurker will await you in the water. Run all the way to the Gate 4 and Elle will raise the gate.

Duck under and proceed. Another Needler will attack you here. In the alcove to the right there is Shotgun Ammunition. One more Needler will attack you. Move down an proceed down the tunnel. Two Lurkers await you in the Spillway — you cannot continue without killing them because Elle is scared. After you're finished with them, climb up on the other side.

A Needler will appear in the next corridor. Collect Shotgun Ammunition and Pistol Ammunition in the end of the hallway.

Now find a lit up lever and pull it to open the gate to the left. Drop yourself down and find the room with a Save Point. After this head to the Main Drain Chamber. Let Elle slip under the gate, but she won't be able to get Alex through again. Three Needlers will appear and attack lonely Alex. After killing them Alex will hear screams of Elle and a Siam will make its appearance in the chamber.

Use your shotgun and when the creature is dead, the gate will open. Continue your way to find Elle's radio in the pool of blood. You'll emerge near Shepherd House, but you cannot enter it at the moment because of barbed wire blocking the front door. Go south for a cutscene. Move forward — two Ferals roam the street. There might be more enemies in the streets on your way. Before going to the Doc's Office you might want to explore the boarded up room in the Town Hall since you now have the Axe.

Enter the Town Hall — there will be two Smogs in the hallways. Hack through the boards on the left side of the Town Hall to get in. Inside you'll find the Portrait of Isaac Shepherd on the table. You might also want to save your game in the back room. After this return to the streets. Head straight to the Doc Fitch's Office. You'll eventually trigger a cutscene. Follow the blood trail left by Doc Fitch on the ground and enter his office. Pick up the Health Drink behind the reception counter.

Examine the Southeastern University Degree next to the door on the right. Go to the last room in the hallway. Check a locked box on the dresser. You'd better switch your light off now because when you return to the hall there will be 5 Nurses standing there. Take the advantage of the darkness to dispose of them. You might want to use your shotgun here. Go to the room they came out of and get the Serum from the case on the counter and a Small Key on the bed. Examine the note on the table. Return to the room with a locked box and use the Small Key to unlock it.

After the cutscene Alex will find himself in the Otherworld. Alex takes Scarlet's Doll in the cutscene. This area doesn't have a map, so read carefully not to get lost. Go through a narrow corridor and climb down. Josh will appear up ahead and run away. Don't follow him as it's a dead end. Take another staircase to the left. Hop across the gap and tap the button on-screen to climb up onto another side. Take the path to the left, then jump into the hole in the wall.

Move down the hall, jump over the fan. There is a doll at the end of the short corridor to the right. If you examine it, it will say "Behind you" and a Smog will appear in the hall. Drop down through the fan. Kill some Swarms here and take the Pistol Ammunition from the table. Continue to go straight until you'll reach a dead end with an "Exit" sign. Go back a bit and look for a place where you can drop down to a bottom staircase.

Go up this staircase to grab the Health Drink from a bench and then go down. Keep going until you see Josh running by in the split. Continue your way, jump across the gap to the bridge and turn to the left. Keep going. When you see a fork, choose the left path, drop down, jump across the gap with lava.

Step down and climb down the ladder. Find the pipes to squeeze through, then duck under the fan. Take the Crowbar lying on the table, return to the ladder and you'll hear some terrifying screams. Climb up and continue your path jumping across lava gaps. Pull the lever on the wall to stop the working fan in front and duck under. Move down the stairs, then drop down. You'll eventually run across Josh sitting behind the fan.

He'll run away as always, leaving his drawing on the ground. In the room with three fans duck under the right one which is not working. Use the knife to open the fleshy gap and squeeze through. Squash the Swarm, then pull the lever on the wall to stop fans working. Duck under the fan and drop down through the fan shaft. Go straight and you'll finally get to a room with six fans. You'll have to manipulate them to get through, but first get through the fans number 3 and 2 to grab the Serum on the bench.

Get back to solve the puzzle. After passing through the fans climb down the ladder and you'll find a Save Point on the wall. Proceed further, climb down the ladder. Follow Josh and the wall in front will reveal a hallway.

Proceed to the door with a valve. Open it and step into the room. You'll find Doc Fitch in there cutting himself with a razor. Talk to him and give him Scarlet's Doll in the end and then Scarlet herself will make her appearance. After the fight Alex will find himself in the Doc's Office again. He'll get the Founders Key.



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